| Command | Parameter(s) (type) | Description |
|---|---|---|
| bind | | list key bindings |
| bind | <key> "<name of action>" | adds binding to list |
| calc_fog | ? | |
| camera | | prints speed and position of the camera relative to player |
| camera | <speed> <x-offset> <y-offset> <z-offset> (float, separated by whitespaces) | moves the camera to specified position relative to player speed: when 0, stops the camera in place x-offset: values >0 move to left y-offset: values >0 move up z-offset: values >0 move to front |
| camera_rear | | ? |
| cd_play | <title number> (integer) | plays the required track on the CD currently in the first drive |
| cd_stop | | stops playback |
| close_screen | | screen goes blank, undo with open_screen |
| console | | ? |
| console_changefont | <font name> (string) | changes the console font, any font name from '\Graphics\Fonts' works |
| controls_default | | sets controls to default values |
| controls_reset | | erases all key bindings |
| controls_save | | saves current control settings(untested) |
| countdown | | ? |
| device | | ? |
| download | | ? |
| drop | | ? |
| exec | <batch file name> | executes batch file(untested) |
| firstperson | | ? |
| fog_ambient | | ? |
| fog_color | | prints 3 integer values |
| fog_color | 3 integer numbers, divided by whitespaces | sets fog color??! |
| fog_density | | ? |
| fov | <percentage of original field of view> (integer) | increases/decreases the field of view: value >100 is wide angle, <100 zoomes in |
| fps_dynamic | | ? |
| give | <pickup name> (string) | gives player a pickup(only in missions), for names see \Graphics\Models subfolder names beginning with 'pu' |
| give_medal | <medal name> (string) | gives player a medal(only in missions), for names see \Graphics\Frontend\pilotRoster |
| give_techlevel | <tech level number> (integer 1-4) | gives player tech level upgrade(only in missions) |
| glowbox | one of none, active, all | switches glowing boxes around no, active(planes and vehicles), or all(plus furniture) 3D elements ('active' very useful to spot ennemies from far, even through walls) |
| god | | switch god mode(only missions), same as cheat 'hybris' |
| info | | prints information on active objects (including players) and their armament |
| join | <server address> (Ip?) | join game on server(untested) |
| keyboard_reset | | ? |
| kill | | ends the game in mission mode |
| list_cc | | prints a list of materials?! |
| list_instances | | same as info |
| list_samples | | prints a list of loaded samples(including paths) |
| list_servers | | prints a table with info on servers(like 'join' tab in main menu) |
| list_sounds | | prints a list of currently playing sounds |
| list_textures | | prints a list of loaded textures |
| list_types | prints a list of loaded types | |
| load_language | <language file name without .up extension> (string) | changes the interface language, needs the *.up file in the main game directory |
| log | <filename> (string) | starts logging console output to a textfile in the main game directory |
| log | | stops console logging |
| log_play | ? | |
| log_record | ? | |
| log_stop | ? | |
| menu | exits to the main menu | |
| message | “<message>“ (string) | sends a multiplayer message |
| missionrestart | restarts a mission | |
| mode | needs two arguments, map and mission(untested) | |
| mouseinvert | ? | |
| mouseview | ? | |
| msgwin | ? | |
| open_screen | reverses the close_screen operation | |
| quit | exits AFD | |
| restart | restarts AFD (from graphics driver selection) | |
| screen | ? | |
| screenshot | makes a screenshot(same as 'print'-key) | |
| server | starts a server, doesn't work alone, screen just goes blank | |
| set/sets | prints the list of environment variables and their values | |
| set/sets | <env_var_name> <value> | sets environment variables, some of which take effect immediately(camouflage, stickers, cameras) see user.ini for some examples |
| shadows | ? | |
| show_*-options: | call with argument 1/0 to turn them on/off | ? |
| show_debug | shows debug info in upper left corner (one's the current frame rate, the others I don't know) | |
| show_events | prints events to the console | |
| show_lods | ? | |
| show_normals | shows normal vectors of interactive object, looks like a porcupine party! | |
| show_rate | shows framerate and milliseconds/refresh in upper right corner | |
| show_sound | how do they do that??;-) | |
| show_timer | shows some timing information in the upper left corner | |
| shutdown | exits AFD | |
| skin | <name> (string) | change the camouflage of the plane, valid names depend on plane model, check camouflage tab on multiplayer start dialog |
| sky_speed | ? | |
| spawn | makes player spawn | |
| status | shows the status window | |
| sticker | has something to do with 'skin' | |
| thirdperson | ? | |
| time_scale | <some value> (integer) | setting this to 0 in missions makes even WinXP hang ;-) |
| togglecamera | toggles camera views | |
| type | ? | |
| unbind | ? | |
| upload | ? | |
| where | prints the current position(including room name) of the player and his camera | |
| zclip_far | <distance> (float) | sets maximum distance at which objects are still displayed |
| zclip_near | <distance> (float) | sets minimum distance at which objects are still displayed |
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